PocketQuest Start free

Try it in 30 seconds

You play both sides: the child who taps Done, and the grown-up who checks. No sign-up, and nothing is saved.

What you just played

  1. Do a quest. Your child’s daily list comes from a schedule you set up once.
  2. A grown-up checks it. Approve, add a bonus or send a kind “not yet”. On a busy night, approve them all at once.
  3. Coins build towards a goal. They choose what to save for from a reward shop that you set up.

There are no ads, chat or public profiles, children don’t need an email address, and coins are virtual. See everything it does.